CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_feature_wood_fir_trigger

artifact_feature_wood_fir_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 677 (5 lines). No parameters.

artifact_feature_wood_fir_trigger is a scripted trigger in Crusader Kings III, written at line 677 of its file. It takes no parameters: artifact_feature_wood_fir_trigger = yes (or no). The game's script calls it in 2 places, among them generic_material_wood_fir (artifact) and shaft_wood_fir (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

The comment above it in the file

fir

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
artifact_feature_wood_fir_trigger = {
	exists = scope:wealth
	artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 60 }
	artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_pine_and_fir }
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_feature_wood_fir_trigger.

Artifacts (2)

  • generic_material_wood_fir
  • shaft_wood_fir

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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