Scripted trigger
artifact_feature_metal_wrought_iron_trigger
artifact_feature_metal_wrought_iron_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 1484 (3 lines). No parameters.
artifact_feature_metal_wrought_iron_trigger is a scripted trigger in Crusader Kings III, written at line 1484 of its file. It takes no parameters: artifact_feature_metal_wrought_iron_trigger = yes (or no). The game's script calls it in 4 places, among them blade_metal_wrought_iron (artifact), generic_material_metal_iron (artifact) and handle_metal_wrought_iron (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
The comment above it in the file
Weapon Materials wrought_iron
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
artifact_feature_metal_wrought_iron_trigger = {
always = yes
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_feature_metal_wrought_iron_trigger.
Artifacts (4)
- blade_metal_wrought_iron
- generic_material_metal_iron
- handle_metal_wrought_iron
- head_metal_wrought_iron
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.