Scripted trigger
artifact_feature_metal_gold_trigger
artifact_feature_metal_gold_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 1521 (4 lines). No parameters.
artifact_feature_metal_gold_trigger is a scripted trigger in Crusader Kings III, written at line 1521 of its file. It takes no parameters: artifact_feature_metal_gold_trigger = yes (or no). The game's script calls it in 1 place, among them generic_material_metal_gold (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
The comment above it in the file
Decorative Materials gold
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
artifact_feature_metal_gold_trigger = {
exists = scope:wealth
scope:wealth >= 60
} As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_feature_metal_gold_trigger.
Artifacts (1)
- generic_material_metal_gold
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.