CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_feature_metal_folded_iron_trigger

artifact_feature_metal_folded_iron_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 1489 (4 lines). No parameters.

artifact_feature_metal_folded_iron_trigger is a scripted trigger in Crusader Kings III, written at line 1489 of its file. It takes no parameters: artifact_feature_metal_folded_iron_trigger = yes (or no). The game's script calls it in 2 places, among them blade_metal_folded_iron (artifact) and generic_material_metal_steel (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

The comment above it in the file

folded_iron

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
artifact_feature_metal_folded_iron_trigger = {
	exists = scope:quality
	artifact_value_trigger = { VALUE = scope:quality MIN = 50 MAX = 999 }
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_feature_metal_folded_iron_trigger.

Artifacts (2)

  • blade_metal_folded_iron
  • generic_material_metal_steel

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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