Scripted trigger
artifact_feature_metal_bulat_steel_trigger
artifact_feature_metal_bulat_steel_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 1512 (6 lines). No parameters.
artifact_feature_metal_bulat_steel_trigger is a scripted trigger in Crusader Kings III, written at line 1512 of its file. It takes no parameters: artifact_feature_metal_bulat_steel_trigger = yes (or no). The game's script calls it in 3 places, among them blade_metal_bulat_steel (artifact), handle_metal_bulat_steel (artifact) and head_metal_bulat_steel (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
The comment above it in the file
bulat_steel
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
artifact_feature_metal_bulat_steel_trigger = {
exists = scope:wealth
exists = scope:owner
artifact_value_trigger = { VALUE = scope:wealth MIN = 80 MAX = 999 }
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_metal_bulat }
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_feature_metal_bulat_steel_trigger.
Artifacts (3)
- blade_metal_bulat_steel
- handle_metal_bulat_steel
- head_metal_bulat_steel
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.