Scripted trigger
artifact_feature_gem_turquoise_trigger
artifact_feature_gem_turquoise_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 1753 (8 lines). No parameters.
artifact_feature_gem_turquoise_trigger is a scripted trigger in Crusader Kings III, written at line 1753 of its file. It takes no parameters: artifact_feature_gem_turquoise_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
The comment above it in the file
turquoise
What it checks
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 70 }One of these
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_asia_minor }or
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_middle_east_persia }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
artifact_feature_gem_turquoise_trigger = {
exists = scope:wealth
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 70 }
OR = {
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_asia_minor }
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_middle_east_persia }
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.