CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_feature_gem_rock_crystal_trigger

artifact_feature_gem_rock_crystal_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 1647 (11 lines). No parameters.

artifact_feature_gem_rock_crystal_trigger is a scripted trigger in Crusader Kings III, written at line 1647 of its file. It takes no parameters: artifact_feature_gem_rock_crystal_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

The comment above it in the file

Cheap/Common Gems, Everywhere
rock_crystal

What it checks

  • If

    a check the game hides

    Then

    Otherwise

    • always = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
artifact_feature_gem_rock_crystal_trigger = {
	trigger_if = {
		limit = {
			exists = scope:wealth
		}
		artifact_value_trigger = { VALUE = scope:wealth MIN = 0 MAX = 20 }
	}
	trigger_else = {
		always = yes
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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