Scripted trigger
artifact_feature_gem_agate_trigger
artifact_feature_gem_agate_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 1666 (4 lines). No parameters.
artifact_feature_gem_agate_trigger is a scripted trigger in Crusader Kings III, written at line 1666 of its file. It takes no parameters: artifact_feature_gem_agate_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
The comment above it in the file
agate
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
artifact_feature_gem_agate_trigger = {
exists = scope:wealth
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 40 }
} As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.