Scripted trigger
artifact_feature_cloth_linen_trigger
artifact_feature_cloth_linen_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 956 (10 lines). No parameters.
artifact_feature_cloth_linen_trigger is a scripted trigger in Crusader Kings III, written at line 956 of its file. It takes no parameters: artifact_feature_cloth_linen_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
The comment above it in the file
Linen - Modern Germany was a major producer of linen, which was exported throughout all of Europe (but not really beyond that) linen
What it checks
Otherwise
always = yes
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_linen }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
artifact_feature_cloth_linen_trigger = {
trigger_if = {
limit = { exists = scope:wealth }
artifact_value_trigger = { VALUE = scope:wealth MIN = 0 MAX = 60 }
}
trigger_else = {
always = yes
}
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_linen }
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.