Scripted trigger
artifact_feature_cloth_cotton_trigger
artifact_feature_cloth_cotton_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 979 (10 lines). No parameters.
artifact_feature_cloth_cotton_trigger is a scripted trigger in Crusader Kings III, written at line 979 of its file. It takes no parameters: artifact_feature_cloth_cotton_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
The comment above it in the file
Cotton - Cotton has been grown in Egypt since ancient times, spread to Etheopia early on and then in the late medieval period to Europe and India. cotton
What it checks
Otherwise
always = yes
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_cotton }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
artifact_feature_cloth_cotton_trigger = {
trigger_if = {
limit = { exists = scope:wealth }
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 70 }
}
trigger_else = {
always = yes
}
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_cotton }
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.