Scripted trigger
any_journey_point_of_interest_trigger
any_journey_point_of_interest_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 667 (23 lines). No parameters.
any_journey_point_of_interest_trigger is a scripted trigger in Crusader Kings III, written at line 667 of its file. It takes no parameters: any_journey_point_of_interest_trigger = yes (or no). The game's script calls it in 3 places, among them Monument Expedition (activity), A Place Worth Visiting (event bp3_survey.1080) and The Journey to … (event destination_events.30). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
What it checks
- Has a Special Building
NOT = { has_building_or_higher = generic_university }NOT = { has_building_or_higher = hall_of_heroes_01 }NOT = { has_building_or_higher = special_sicilian_parliament_01 }NOT = { has_building_or_higher = special_greenhouse_01 }NOT = { has_building_or_higher = holy_site_cathedral_01 }NOT = { has_building_or_higher = holy_site_mosque_01 }NOT = { has_building_or_higher = holy_site_fire_temple_01 }NOT = { has_building_or_higher = holy_site_pagan_grand_temple_01 }NOT = { has_building_or_higher = holy_site_indian_grand_temple_01 }NOT = { has_building_or_higher = holy_site_other_grand_temple_01 }NOT = { has_building_or_higher = generic_copper_mines_01 }NOT = { has_building_or_higher = generic_silver_mines_01 }NOT = { has_building_or_higher = generic_gold_mines_01 }NOT = { has_building_or_higher = holy_site_buddhist_grand_temple_01 }NOT = { has_building_or_higher = holy_site_japanese_temple_01 }NOT = { has_building_or_higher = holy_site_chinese_temple_01 }NOT = { has_building_or_higher = holy_site_se_asia_pagan_temple_01 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
any_journey_point_of_interest_trigger = {
has_special_building = yes
NOR = {
has_building_or_higher = generic_university
has_building_or_higher = hall_of_heroes_01
has_building_or_higher = special_sicilian_parliament_01
has_building_or_higher = special_greenhouse_01
has_building_or_higher = holy_site_cathedral_01
has_building_or_higher = holy_site_mosque_01
has_building_or_higher = holy_site_fire_temple_01
has_building_or_higher = holy_site_pagan_grand_temple_01
has_building_or_higher = holy_site_indian_grand_temple_01
has_building_or_higher = holy_site_other_grand_temple_01
has_building_or_higher = generic_copper_mines_01
has_building_or_higher = generic_silver_mines_01
has_building_or_higher = generic_gold_mines_01
# TGP
has_building_or_higher = holy_site_buddhist_grand_temple_01
has_building_or_higher = holy_site_japanese_temple_01
has_building_or_higher = holy_site_chinese_temple_01
has_building_or_higher = holy_site_se_asia_pagan_temple_01
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls any_journey_point_of_interest_trigger.
Activities (1)
Events (2)
- A Place Worth Visiting
bp3_survey.1080 - The Journey to …
destination_events.30
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.