CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

any_journey_point_of_interest_trigger

any_journey_point_of_interest_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 667 (23 lines). No parameters.

any_journey_point_of_interest_trigger is a scripted trigger in Crusader Kings III, written at line 667 of its file. It takes no parameters: any_journey_point_of_interest_trigger = yes (or no). The game's script calls it in 3 places, among them Monument Expedition (activity), A Place Worth Visiting (event bp3_survey.1080) and The Journey to … (event destination_events.30). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

What it checks

  • Has a Special Building
  • NOT = { has_building_or_higher = generic_university }
  • NOT = { has_building_or_higher = hall_of_heroes_01 }
  • NOT = { has_building_or_higher = special_sicilian_parliament_01 }
  • NOT = { has_building_or_higher = special_greenhouse_01 }
  • NOT = { has_building_or_higher = holy_site_cathedral_01 }
  • NOT = { has_building_or_higher = holy_site_mosque_01 }
  • NOT = { has_building_or_higher = holy_site_fire_temple_01 }
  • NOT = { has_building_or_higher = holy_site_pagan_grand_temple_01 }
  • NOT = { has_building_or_higher = holy_site_indian_grand_temple_01 }
  • NOT = { has_building_or_higher = holy_site_other_grand_temple_01 }
  • NOT = { has_building_or_higher = generic_copper_mines_01 }
  • NOT = { has_building_or_higher = generic_silver_mines_01 }
  • NOT = { has_building_or_higher = generic_gold_mines_01 }
  • NOT = { has_building_or_higher = holy_site_buddhist_grand_temple_01 }
  • NOT = { has_building_or_higher = holy_site_japanese_temple_01 }
  • NOT = { has_building_or_higher = holy_site_chinese_temple_01 }
  • NOT = { has_building_or_higher = holy_site_se_asia_pagan_temple_01 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
any_journey_point_of_interest_trigger = {
	has_special_building = yes
	NOR = {
		has_building_or_higher = generic_university
		has_building_or_higher = hall_of_heroes_01
		has_building_or_higher = special_sicilian_parliament_01
		has_building_or_higher = special_greenhouse_01
		has_building_or_higher = holy_site_cathedral_01
		has_building_or_higher = holy_site_mosque_01
		has_building_or_higher = holy_site_fire_temple_01
		has_building_or_higher = holy_site_pagan_grand_temple_01
		has_building_or_higher = holy_site_indian_grand_temple_01
		has_building_or_higher = holy_site_other_grand_temple_01
		has_building_or_higher = generic_copper_mines_01
		has_building_or_higher = generic_silver_mines_01
		has_building_or_higher = generic_gold_mines_01
		# TGP
		has_building_or_higher = holy_site_buddhist_grand_temple_01
		has_building_or_higher = holy_site_japanese_temple_01
		has_building_or_higher = holy_site_chinese_temple_01
		has_building_or_higher = holy_site_se_asia_pagan_temple_01
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls any_journey_point_of_interest_trigger.

Activities (1)

Events (2)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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