Scripted trigger · By God Alone files
amicable_infertile_divorce_trigger
amicable_infertile_divorce_trigger = { DIVORCEE = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 3800 (6 lines). Parameters: $DIVORCEE$.
amicable_infertile_divorce_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3800 of its file. A call passes 1 parameter: DIVORCEE. The game's script calls it in 1 place, among them divorce_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Their rite: The rite has Can always divorce a spouse of low Fertility
$DIVORCEE$ = { fertility < 0.1 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
amicable_infertile_divorce_trigger = {
rite = { rite_has_parameter = tenet_be_fruitful_and_multiply_low_fertility_divorce }
$DIVORCEE$ = {
fertility < 0.1
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls amicable_infertile_divorce_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.