CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

ai_should_get_conqueror_bonuses

ai_should_get_conqueror_bonuses = yes

game/common/scripted_triggers/00_ai_value_triggers.txt, line 340 (4 lines). No parameters.

ai_should_get_conqueror_bonuses is a scripted trigger in Crusader Kings III, written at line 340 of its file. It takes no parameters: ai_should_get_conqueror_bonuses = yes (or no). The game's script calls it in 12 places, among them Revoke Title (interaction), Bring Under Tribute (casus belli) and Vassalization (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_ai_value_triggers.txt.

What it checks

  • Has “conqueror” (a variable the game's script sets)
  • Game rule not set to “None”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
ai_should_get_conqueror_bonuses = {
	has_variable = conqueror	
	NOT = { has_game_rule = no_conquerors_bonuses }
}

As written in game/common/scripted_triggers/00_ai_value_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ai_should_get_conqueror_bonuses.

Character interactions (1)

Story cycles (2)

  • Conqueror
  • story_take_mandate_of_heaven

Scripted effects (1)

Script values (1)

  • common_cb_cost_multiplier_core

Scripted modifiers (AI weights) (1)

  • common_faction_modifiers

Factions (4)

  • Escalated Peasant Faction
  • Nomadic Faction
  • Peasant Faction
  • Populist Faction

Source: game/common/scripted_triggers/00_ai_value_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?