CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

ai_has_conqueror_personality

ai_has_conqueror_personality = yes

game/common/scripted_triggers/00_ai_value_triggers.txt, line 329 (10 lines). No parameters.

ai_has_conqueror_personality is a scripted trigger in Crusader Kings III, written at line 329 of its file. It takes no parameters: ai_has_conqueror_personality = yes (or no). The game's script calls it in 2 places, among them An Oath for the Ages (event coronation_events.0100) and coronation_set_oath_alternatives_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_ai_value_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
ai_has_conqueror_personality = {
	OR = {
		has_trait = conqueror
		has_trait = greatest_of_khans
		has_character_modifier = the_great_khan_modifier
		any_owned_story = {
			type = story_conqueror
		}
	}
}

As written in game/common/scripted_triggers/00_ai_value_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ai_has_conqueror_personality.

Events (1)

Source: game/common/scripted_triggers/00_ai_value_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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