CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

ai_diarch_would_maim_execute_superior_if_got_chance_trigger

ai_diarch_would_maim_execute_superior_if_got_chance_trigger = { LIEGE = … }

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 601 (16 lines). Parameters: $LIEGE$.

ai_diarch_would_maim_execute_superior_if_got_chance_trigger is a scripted trigger in Crusader Kings III, written at line 601 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 2 places, among them Abduct (Scheme) (interaction) and diarchy.8021 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
ai_diarch_would_maim_execute_superior_if_got_chance_trigger = {
	OR = {
		opinion = {
			target = $LIEGE$
			value <= -1
		}
		has_trait = callous
		has_trait = sadistic
		has_trait = ambitious
		has_trait = arrogant
	}
	NOR = {
		has_trait = compassionate
		has_trait = content
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ai_diarch_would_maim_execute_superior_if_got_chance_trigger.

Character interactions (1)

Events (1)

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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