Scripted trigger
ai_diarch_would_maim_execute_superior_if_got_chance_trigger
ai_diarch_would_maim_execute_superior_if_got_chance_trigger = { LIEGE = … }game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 601 (16 lines). Parameters: $LIEGE$.
ai_diarch_would_maim_execute_superior_if_got_chance_trigger is a scripted trigger in Crusader Kings III, written at line 601 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 2 places, among them Abduct (Scheme) (interaction) and diarchy.8021 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Does not have the Trait: Compassionate
- Does not have the Trait: Content
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
ai_diarch_would_maim_execute_superior_if_got_chance_trigger = {
OR = {
opinion = {
target = $LIEGE$
value <= -1
}
has_trait = callous
has_trait = sadistic
has_trait = ambitious
has_trait = arrogant
}
NOR = {
has_trait = compassionate
has_trait = content
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ai_diarch_would_maim_execute_superior_if_got_chance_trigger.
Character interactions (1)
Events (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.