Scripted trigger
admin_governor_allows_declaring_war_trigger
admin_governor_allows_declaring_war_trigger = yesgame/common/scripted_triggers/00_war_and_peace_triggers.txt, line 223 (6 lines). No parameters.
admin_governor_allows_declaring_war_trigger is a scripted trigger in Crusader Kings III, written at line 223 of its file. It takes no parameters: admin_governor_allows_declaring_war_trigger = yes (or no). The game's script calls it in 1 place, among them allows_declaring_war_against_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
One of these
vassal_contract_has_flag = admin_theme_frontieror
vassal_contract_has_flag = admin_theme_naval
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
admin_governor_allows_declaring_war_trigger = {
OR = {
vassal_contract_has_flag = admin_theme_frontier
vassal_contract_has_flag = admin_theme_naval
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls admin_governor_allows_declaring_war_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.