Scripted trigger
actor_has_valid_claimed_enticement_county_trigger
actor_has_valid_claimed_enticement_county_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 697 (5 lines). No parameters.
actor_has_valid_claimed_enticement_county_trigger is a scripted trigger in Crusader Kings III, written at line 697 of its file. It takes no parameters: actor_has_valid_claimed_enticement_county_trigger = yes (or no). The game's script calls it in 1 place, among them Invite to Scheme (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
What it checks
holder = scope:actor- Title tier exactly County
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
actor_has_valid_claimed_enticement_county_trigger = {
holder = scope:actor
tier = tier_county
this != scope:actor.capital_county
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls actor_has_valid_claimed_enticement_county_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.