CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

actor_has_valid_claimed_enticement_county_trigger

actor_has_valid_claimed_enticement_county_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 697 (5 lines). No parameters.

actor_has_valid_claimed_enticement_county_trigger is a scripted trigger in Crusader Kings III, written at line 697 of its file. It takes no parameters: actor_has_valid_claimed_enticement_county_trigger = yes (or no). The game's script calls it in 1 place, among them Invite to Scheme (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

What it checks

  • holder = scope:actor
  • Title tier exactly County

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
actor_has_valid_claimed_enticement_county_trigger = {
	holder = scope:actor
	tier = tier_county
	this != scope:actor.capital_county
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls actor_has_valid_claimed_enticement_county_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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