Scripted trigger · Tours and Tournaments files
activity_tournament_team_contest_trigger
activity_tournament_team_contest_trigger = yesgame/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 212 (3 lines). No parameters.
activity_tournament_team_contest_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 212 of its file. It takes no parameters: activity_tournament_team_contest_trigger = yes (or no). The game's script calls it in 2 places, among them …: The Things We Do For Love (event tournament_events.6500) and activity_tournament_change_contestant_score_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
activity_tournament_team_contest_trigger = {
scope:activity = { has_current_phase = tournament_phase_melee }
}As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_tournament_team_contest_trigger.
Events (1)
- …: The Things We Do For Love
tournament_events.6500
Scripted effects (1)
Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.