Scripted trigger · All Under Heaven files
activity_has_ai_entrants_trigger
activity_has_ai_entrants_trigger = yesgame/common/scripted_triggers/tgp_imperial_examination_triggers.txt, line 9 (7 lines). No parameters.
activity_has_ai_entrants_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 9 of its file. It takes no parameters: activity_has_ai_entrants_trigger = yes (or no). The game's script calls it in 1 place, among them imperial_examination_failee_quota_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_imperial_examination_triggers.txt.
What it checks
- Guest subset (at least 1):
name = entrants- Is played by the AI
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
activity_has_ai_entrants_trigger = {
any_guest_subset = {
name = entrants
count >= 1
is_ai = yes
}
}As written in game/common/scripted_triggers/tgp_imperial_examination_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_has_ai_entrants_trigger.
Script values (1)
- imperial_examination_failee_quota_value
Source: game/common/scripted_triggers/tgp_imperial_examination_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.