Scripted trigger
activate_struggle_catalyst_secondary_character_involvement_neither_trigger
activate_struggle_catalyst_secondary_character_involvement_neither_trigger = { CATALYST = … CHAR = … }game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 220 (9 lines). Parameters: $CATALYST$, $CHAR$.
activate_struggle_catalyst_secondary_character_involvement_neither_trigger is a scripted trigger in Crusader Kings III, written at line 220 of its file. A call passes 2 parameters: CATALYST and CHAR. The game's script calls it in 1 place, among them on_alliance_added (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
activate_struggle_catalyst_secondary_character_involvement_neither_trigger = {
phase_has_catalyst = $CATALYST$
save_temporary_scope_as = struggle_temp
$CHAR$ = {
NOT = {
any_character_struggle = { this = scope:struggle_temp }
}
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls activate_struggle_catalyst_secondary_character_involvement_neither_trigger.
On actions (the game's own hooks) (1)
- on_alliance_added
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.