Scripted trigger
action_regent_imprison_suitable_char_rivals_trigger
action_regent_imprison_suitable_char_rivals_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 680 (9 lines). No parameters.
action_regent_imprison_suitable_char_rivals_trigger is a scripted trigger in Crusader Kings III, written at line 680 of its file. It takes no parameters: action_regent_imprison_suitable_char_rivals_trigger = yes (or no). The game's script calls it in 1 place, among them Imprison Character as … (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- You:
is_character_interaction_valid = { interaction = diarch_imprison_interaction recipient = scope:char_temp }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
action_regent_imprison_suitable_char_rivals_trigger = {
save_temporary_scope_as = char_temp
root = {
is_character_interaction_valid = {
interaction = diarch_imprison_interaction
recipient = scope:char_temp
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls action_regent_imprison_suitable_char_rivals_trigger.
Important actions (1)
- Imprison Character as …
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.