Scripted trigger
action_legal_meddling_suitable_char_trigger
action_legal_meddling_suitable_char_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 709 (8 lines). No parameters.
action_legal_meddling_suitable_char_trigger is a scripted trigger in Crusader Kings III, written at line 709 of its file. It takes no parameters: action_legal_meddling_suitable_char_trigger = yes (or no). The game's script calls it in 1 place, among them Acquire Claims within Liege's Realm as … (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
max_military_strength < root.eighty_percent_of_max_military_strengthNone of these
has_any_good_relationship_with_character_trigger = { CHARACTER = root }- You:
has_truce = prev
is_allied_to = root
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
action_legal_meddling_suitable_char_trigger = {
max_military_strength < root.eighty_percent_of_max_military_strength
NOR = {
has_any_good_relationship_with_character_trigger = { CHARACTER = root }
root = { has_truce = prev }
is_allied_to = root
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls action_legal_meddling_suitable_char_trigger.
Important actions (1)
- Acquire Claims within Liege's Realm as …
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.