CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

action_legal_meddling_suitable_char_trigger

action_legal_meddling_suitable_char_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 709 (8 lines). No parameters.

action_legal_meddling_suitable_char_trigger is a scripted trigger in Crusader Kings III, written at line 709 of its file. It takes no parameters: action_legal_meddling_suitable_char_trigger = yes (or no). The game's script calls it in 1 place, among them Acquire Claims within Liege's Realm as … (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
action_legal_meddling_suitable_char_trigger = {
	max_military_strength < root.eighty_percent_of_max_military_strength
	NOR = {
		has_any_good_relationship_with_character_trigger = { CHARACTER = root }
		root = { has_truce = prev }
		is_allied_to = root
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls action_legal_meddling_suitable_char_trigger.

Important actions (1)

  • Acquire Claims within Liege's Realm as …

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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