Scripted trigger · Tours and Tournaments files
accolade_can_train_squire_trigger
accolade_can_train_squire_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 1507 (39 lines). No parameters.
accolade_can_train_squire_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 1507 of its file. It takes no parameters: accolade_can_train_squire_trigger = yes (or no). The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
acclaimed_knight = { is_incapable = no is_imprisoned = no }- Accolade squires quality at least 40
acclaimed_knight = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (39 lines of game script)
accolade_can_train_squire_trigger = {
exists = acclaimed_knight
acclaimed_knight = {
is_incapable = no
is_imprisoned = no
}
accolade_squires_quality_value >= accolade_squires_inexperienced_minimum_value
#Has a valid squire right now
acclaimed_knight = {
save_temporary_scope_as = knight_temp
OR = {
any_relation = {
type = ward
valid_squire_for_accolade_trigger = { KNIGHT = scope:knight_temp }
}
any_child = {
valid_squire_for_accolade_trigger = { KNIGHT = scope:knight_temp }
}
any_sibling = {
valid_squire_for_accolade_trigger = { KNIGHT = scope:knight_temp }
}
liege = {
any_courtier_or_guest = {
#No pool guests
OR = {
is_courtier = yes
is_foreign_court_guest = yes
}
OR = {
is_knight = yes
has_trait = education_martial
has_focus = education_martial
}
valid_squire_for_accolade_trigger = { KNIGHT = scope:knight_temp }
}
}
}
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls accolade_can_train_squire_trigger.
On actions (the game's own hooks) (1)
- yearly_playable_pulse
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.