CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

accolade_can_train_knight_trigger

accolade_can_train_knight_trigger = yes

game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 1547 (20 lines). No parameters.

accolade_can_train_knight_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 1547 of its file. It takes no parameters: accolade_can_train_knight_trigger = yes (or no). The game's script calls it in 1 place, among them three_year_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

What it checks

  • acclaimed_knight = { is_incapable = no is_imprisoned = no }
  • Lifetime glory at least major glory value
  • acclaimed_knight = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
accolade_can_train_knight_trigger = {
	exists = acclaimed_knight
	acclaimed_knight = {
		is_incapable = no
		is_imprisoned = no
	}
	exists = var:lifetime_glory
	#Has done enough glorious stuff to be boosted
	var:lifetime_glory >= major_glory_value

	#Don't want to train the same knight too many times
	acclaimed_knight = {
		trigger_if = {
			limit = {
				has_variable = acc_knight_trained
			}
			var:acc_knight_trained < 4
		}
	}
}

As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls accolade_can_train_knight_trigger.

On actions (the game's own hooks) (1)

  • three_year_playable_pulse

Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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