CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

abduct_rivalling_relative_trigger

abduct_rivalling_relative_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 1040 (22 lines). No parameters.

abduct_rivalling_relative_trigger is a scripted trigger in Crusader Kings III, written at line 1040 of its file. It takes no parameters: abduct_rivalling_relative_trigger = yes (or no). The game's script calls it in 2 places, among them abduction_rivalry_progress_effect (scripted effect) and abduction_rivalry_progress_tooltip_forecast_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

What it checks

  • One of these

    • Is played by the AI
    • or

      All of these

      • Is played by a person
      • scope:owner: Is played by a person
  • Is a ruler
  • Highest held Title is at least scope:target.highest held title tier Rank
  • NOT = { has_relation_rival = scope:target }
  • NOT = { is_at_war_with = scope:target }
  • Does not have the Trait: Forgiving
  • Does not have the Trait: Craven
  • NOT = { has_relation_nemesis = scope:owner }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
abduct_rivalling_relative_trigger = {
	OR = {
		is_ai = yes
		#Both the relative becoming rival and the abducter are
		AND = {
			is_ai = no
			scope:owner = {
				is_ai = no
			}
		}
	}
	is_ruler = yes
	highest_held_title_tier >= scope:target.highest_held_title_tier
	NOR = {
		this = scope:owner
		has_relation_rival = scope:target
		is_at_war_with = scope:target
		has_trait = forgiving
		has_trait = craven
		has_relation_nemesis = scope:owner
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls abduct_rivalling_relative_trigger.

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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