Scripted effect
whom_do_i_love_the_most_effect
whom_do_i_love_the_most_effect = { CHARACTER1 = … CHARACTER2 = … }game/common/scripted_effects/00_romance_effects.txt, line 887 (326 lines). Parameters: $CHARACTER1$, $CHARACTER2$.
whom_do_i_love_the_most_effect is a scripted effect in Crusader Kings III, written at line 887 of its file. A call passes 2 parameters: CHARACTER1 and CHARACTER2. The game's script calls it in 1 place, among them My Beloved (event lover.3203). Patch 1.20.1.2, from game/common/scripted_effects/00_romance_effects.txt.
The comment above it in the file
Which one of the two characters do I love the most?
What it does
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 0 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 0 }
Then
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 10 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 10 }
Then
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 20 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 20 }
Then
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 30 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 30 }
Then
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 40 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 40 }
Then
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 50 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 50 }
Then
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 60 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 60 }
Then
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 70 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 70 }
Then
If
has_opinion_modifier = { target = $CHARACTER1$ modifier = love_opinion value >= 80 }has_opinion_modifier = { target = $CHARACTER2$ modifier = love_opinion value >= 80 }
Then
- 1 of 2 things will happen:
- 50%: Nothing else happens
- 50%: Nothing else happens
Otherwise
- 1 of 2 things will happen:
- 50%: Nothing else happens
- 50%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
whom_do_i_love_the_most_effect = {
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 0
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 0
}
}
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 10
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 10
}
}
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 20
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 20
}
}
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 30
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 30
}
}
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 40
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 40
}
}
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 50
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 50
}
}
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 60
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 60
}
}
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 70
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 70
}
}
if = {
limit = {
has_opinion_modifier = {
target = $CHARACTER1$
modifier = love_opinion
value >= 80
}
has_opinion_modifier = {
target = $CHARACTER2$
modifier = love_opinion
value >= 80
}
}
random_list = {
50 = {As written in game/common/scripted_effects/00_romance_effects.txt.
The first 120 of its 326 lines; the rest is in game/common/scripted_effects/00_romance_effects.txt from line 887.
Where it is used
Every place in common/, events/ and history/ that calls whom_do_i_love_the_most_effect.
Events (1)
- My Beloved
lover.3203
Source: game/common/scripted_effects/00_romance_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.