Scripted effect · Tours and Tournaments files
wedding_update_hosting_variable_effect
wedding_update_hosting_variable_effect = yesgame/common/scripted_effects/04_dlc_ep2_wedding_effects.txt, line 51 (49 lines). No parameters.
wedding_update_hosting_variable_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 51 of its file. It takes no parameters: wedding_update_hosting_variable_effect = yes. The game's script calls it in 1 place, among them Grand Wedding (activity). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt.
The comment above it in the file
Recreate the variables setup if the host dies and is replaced
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (49 lines of game script)
wedding_update_hosting_variable_effect = {
set_grand_wedding_betrothal_variables = {
HOST = scope:new_host
SPOUSE_1 = scope:spouse_1
SPOUSE_2 = scope:spouse_2
PROMISEE = scope:host.var:promised_grand_wedding_to
}
# copy bloody variable to keep it works.
if = {
limit = {
scope:activity = {
has_activity_option = {
category = special_type
option = wedding_type_bloody
}
}
}
scope:host = {
if = {
limit = { has_variable = bloody_wedding_backed_down_var }
scope:new_host = {
set_variable = {
name = bloody_wedding_backed_down_var
years = 1
}
}
}
else_if = {
limit = { has_variable = bloody_murder_fail }
scope:new_host = {
set_variable = {
name = bloody_murder_fail
years = 1
}
}
}
if = {
limit = { has_variable = bloody_wedding_murder }
scope:new_host = {
set_variable = {
name = bloody_wedding_murder
value = prev.var:bloody_wedding_murder
years = 1
}
}
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls wedding_update_hosting_variable_effect.
Activities (1)
Source: game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.