CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Tours and Tournaments files

wedding_normal_option_effect

wedding_normal_option_effect = yes

game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt, line 131 (26 lines). No parameters.

wedding_normal_option_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 131 of its file. It takes no parameters: wedding_normal_option_effect = yes. The game's script calls it in 1 place, among them Grand Wedding (activity). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt.

The comment above it in the file

Wedding Options on_start

What it does

  • scope:host:
    • If

      • Any vassal:
        • One of these

          • has_vassal_stance = parochial
          • or

            has_vassal_stance = zealot

      Then

      • Every vassal:
        • Where:
          • One of these

            • has_vassal_stance = parochial
            • or

              has_vassal_stance = zealot
        • Opinion: Reasonable Wedding Expenses

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
wedding_normal_option_effect = {
	scope:host = {
		if = {
			limit = {
				any_vassal = {
					OR = {
						has_vassal_stance = parochial
						has_vassal_stance = zealot
					}
				}
			}
			every_vassal = {
				limit = {
					OR = {
						has_vassal_stance = parochial
						has_vassal_stance = zealot
					}
				}
				add_opinion = {
					target = scope:host
					modifier = wedding_balanced_option_opinion
				}
			}
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls wedding_normal_option_effect.

Activities (1)

Source: game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?