Scripted effect · Tours and Tournaments files
wedding_good_option_effect
wedding_good_option_effect = yesgame/common/scripted_effects/04_dlc_ep2_wedding_effects.txt, line 158 (26 lines). No parameters.
wedding_good_option_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 158 of its file. It takes no parameters: wedding_good_option_effect = yes. The game's script calls it in 1 place, among them Grand Wedding (activity). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt.
What it does
scope:host:If
- Any vassal:
One of these
has_vassal_stance = courtlyor
has_vassal_stance = glory_hound
Then
- Every vassal:
- Where:
One of these
has_vassal_stance = courtlyor
has_vassal_stance = glory_hound
- Opinion: Impressed by Wedding Investments
- Where:
- Any vassal:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
wedding_good_option_effect = {
scope:host = {
if = {
limit = {
any_vassal = {
OR = {
has_vassal_stance = courtly
has_vassal_stance = glory_hound
}
}
}
every_vassal = {
limit = {
OR = {
has_vassal_stance = courtly
has_vassal_stance = glory_hound
}
}
add_opinion = {
target = scope:host
modifier = wedding_good_option_opinion
}
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls wedding_good_option_effect.
Activities (1)
Source: game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.