CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

weaken_eagle_effect

weaken_eagle_effect = yes

game/common/scripted_effects/00_animal_effects.txt, line 1581 (54 lines). No parameters.

weaken_eagle_effect is a scripted effect in Crusader Kings III, written at line 1581 of its file. It takes no parameters: weaken_eagle_effect = yes. The game's script calls it in 5 places, among them … Eye (event pet_animal.3030), The Cycle Continues (event pet_animal.3020) and The Enemy's Eagle (event pet_animal.3050). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.

The comment above it in the file

Eagle getting weak :(

What it does

  • If has the Modifier: Weak Eagle:
    • Loses “Weak Eagle”
    • Gains the modifier “Feeble Eagle”
      • Martial -1
      • Stress Gain +10%
  • Otherwise:
    • Gains the modifier “Weak Eagle”
      • Martial -1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
weaken_eagle_effect = {
	if = {
		limit = {
			has_character_modifier = weak_eagle_modifier
		}
		remove_character_modifier = weak_eagle_modifier
		add_character_modifier = very_weak_eagle_modifier
		hidden_effect = {
			random_list = {
				40 = {  # 40% chance of death
					add_character_flag = eagle_marked_for_death
					trigger_event = {
						id = pet_animal.3199
						days = { 120 720 }
					}
				}
				60 = { }
			}
		}
	}
	else_if = {
		limit = {
			has_character_modifier = very_weak_eagle_modifier
		}
		hidden_effect = {
			add_character_flag = cant_sell_eagle
			random_list = {
				70 = {  # 70% chance of death 
					add_character_flag = eagle_marked_for_death
					trigger_event = {
						id = pet_animal.3199
						days = { 60 600 }
					}
				}
				30 = { }
			}
		}
	}
	else = {
		add_character_modifier = weak_eagle_modifier
		hidden_effect = {
			random_list = {
				10 = {  # 10% chance of death 
					add_character_flag = eagle_marked_for_death
					trigger_event = {
						id = pet_animal.3199
						days = { 180 720 }
					}
				}
				90 = { }
			}
		}
	}
}

As written in game/common/scripted_effects/00_animal_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls weaken_eagle_effect.

Events (3)

Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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