CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

wayfarer_the_home_away_from_home_modifier_effect

wayfarer_the_home_away_from_home_modifier_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 381 (8 lines). No parameters.

wayfarer_the_home_away_from_home_modifier_effect is a scripted effect in Crusader Kings III, written at line 381 of its file. It takes no parameters: wayfarer_the_home_away_from_home_modifier_effect = yes. The game's script calls it in 2 places, among them on_travel_plan_abort (on action) and on_travel_plan_complete (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

  • If has the Modifier: A Home Away from Home: Loses “A Home Away from Home”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
wayfarer_the_home_away_from_home_modifier_effect = {
	if = {
		limit = {
			has_character_modifier = the_home_away_from_home_modifier
		}
		remove_character_modifier = the_home_away_from_home_modifier
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls wayfarer_the_home_away_from_home_modifier_effect.

On actions (the game's own hooks) (2)

  • on_travel_plan_abort
  • on_travel_plan_complete

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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