Scripted effect
wayfarer_the_home_away_from_home_modifier_effect
wayfarer_the_home_away_from_home_modifier_effect = yesgame/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 381 (8 lines). No parameters.
wayfarer_the_home_away_from_home_modifier_effect is a scripted effect in Crusader Kings III, written at line 381 of its file. It takes no parameters: wayfarer_the_home_away_from_home_modifier_effect = yes. The game's script calls it in 2 places, among them on_travel_plan_abort (on action) and on_travel_plan_complete (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
What it does
- If has the Modifier: A Home Away from Home: Loses “A Home Away from Home”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
wayfarer_the_home_away_from_home_modifier_effect = {
if = {
limit = {
has_character_modifier = the_home_away_from_home_modifier
}
remove_character_modifier = the_home_away_from_home_modifier
}
}As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls wayfarer_the_home_away_from_home_modifier_effect.
On actions (the game's own hooks) (2)
- on_travel_plan_abort
- on_travel_plan_complete
Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.