Scripted effect · Roads to Power files
war_contracts_completed_tracker_effect
war_contracts_completed_tracker_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 2931 (21 lines). No parameters.
war_contracts_completed_tracker_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 2931 of its file. It takes no parameters: war_contracts_completed_tracker_effect = yes. The game's script calls it in 4 places, among them laamp_help_claimant_contract (contract), laamp_join_faction_contract (contract) and laamp_join_war_contract (contract). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
war_contracts_completed_tracker_effect = {
if = {
limit = {
government_has_flag = government_is_landless_adventurer
has_variable = war_contract_tracker
}
change_variable = {
name = war_contract_tracker
add = 1
}
}
else_if = {
limit = {
government_has_flag = government_is_landless_adventurer
}
set_variable = {
name = war_contract_tracker
value = 1
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls war_contracts_completed_tracker_effect.
Task contracts (4)
- laamp_help_claimant_contract
- laamp_join_faction_contract
- laamp_join_war_contract
- laamp_raid_contract
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.