CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

war_contracts_completed_tracker_effect

war_contracts_completed_tracker_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 2931 (21 lines). No parameters.

war_contracts_completed_tracker_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 2931 of its file. It takes no parameters: war_contracts_completed_tracker_effect = yes. The game's script calls it in 4 places, among them laamp_help_claimant_contract (contract), laamp_join_faction_contract (contract) and laamp_join_war_contract (contract). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
war_contracts_completed_tracker_effect = {
	if = {
		limit = {
			government_has_flag = government_is_landless_adventurer
			has_variable = war_contract_tracker
		}
		change_variable = {
			name = war_contract_tracker
			add = 1
		}
	}
	else_if = {
		limit = {
			government_has_flag = government_is_landless_adventurer
		}
		set_variable = {
			name = war_contract_tracker
			value = 1
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls war_contracts_completed_tracker_effect.

Task contracts (4)

  • laamp_help_claimant_contract
  • laamp_join_faction_contract
  • laamp_join_war_contract
  • laamp_raid_contract

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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