CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wandering Nobles files

wandering_lifestyle_exp_post_travel_effect

wandering_lifestyle_exp_post_travel_effect = yes

game/common/scripted_effects/08_bp3_effects.txt, line 1 (10 lines). No parameters.

wandering_lifestyle_exp_post_travel_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 1 of its file. It takes no parameters: wandering_lifestyle_exp_post_travel_effect = yes. The game's script calls it in 1 place, among them on_travel_plan_movement (on action). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.

What it does

  • If played by a person:
    • add_wanderer_lifestyle_xp = 5

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
wandering_lifestyle_exp_post_travel_effect = {
	if = {
		limit = {
			is_ai = no
			has_bp3_dlc_trigger = yes
			exists = current_travel_plan
		}
		add_wanderer_lifestyle_xp = 5
	}
}

As written in game/common/scripted_effects/08_bp3_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls wandering_lifestyle_exp_post_travel_effect.

On actions (the game's own hooks) (1)

  • on_travel_plan_movement

Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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