Scripted effect · Wandering Nobles files
wandering_lifestyle_exp_post_travel_effect
wandering_lifestyle_exp_post_travel_effect = yesgame/common/scripted_effects/08_bp3_effects.txt, line 1 (10 lines). No parameters.
wandering_lifestyle_exp_post_travel_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 1 of its file. It takes no parameters: wandering_lifestyle_exp_post_travel_effect = yes. The game's script calls it in 1 place, among them on_travel_plan_movement (on action). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
- If played by a person:
add_wanderer_lifestyle_xp = 5
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
wandering_lifestyle_exp_post_travel_effect = {
if = {
limit = {
is_ai = no
has_bp3_dlc_trigger = yes
exists = current_travel_plan
}
add_wanderer_lifestyle_xp = 5
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls wandering_lifestyle_exp_post_travel_effect.
On actions (the game's own hooks) (1)
- on_travel_plan_movement
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.