CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

wanderer_give_random_economic_trait_effect

wanderer_give_random_economic_trait_effect = yes

game/common/scripted_effects/00_courtier_guest_management_effects.txt, line 1562 (20 lines). No parameters.

wanderer_give_random_economic_trait_effect is a scripted effect in Crusader Kings III, written at line 1562 of its file. It takes no parameters: wanderer_give_random_economic_trait_effect = yes. The game's script calls it in 1 place, among them pool_character_development_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_courtier_guest_management_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
wanderer_give_random_economic_trait_effect = {
	random_list = {
		100 = {
			trigger = { NOT = { has_trait = architect } }
			add_trait = architect
		}
		100 = {
			trigger = { NOT = { has_trait = administrator } }
			add_trait = administrator
		}
		100 = {
			trigger = { NOT = { has_trait = avaricious } }
			add_trait = avaricious
		}
		100 = {
			trigger = { NOT = { has_trait = lifestyle_gardener } }
			add_trait = lifestyle_gardener
		}
	}
}

As written in game/common/scripted_effects/00_courtier_guest_management_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls wanderer_give_random_economic_trait_effect.

Source: game/common/scripted_effects/00_courtier_guest_management_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?