CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

wanderer_give_random_commander_trait_effect

wanderer_give_random_commander_trait_effect = yes

game/common/scripted_effects/00_courtier_guest_management_effects.txt, line 1488 (73 lines). No parameters.

wanderer_give_random_commander_trait_effect is a scripted effect in Crusader Kings III, written at line 1488 of its file. It takes no parameters: wanderer_give_random_commander_trait_effect = yes. The game's script calls it in 2 places, among them pool_character_development_effect (scripted effect) and recruit_terrain_specialist_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_courtier_guest_management_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (73 lines of game script)
wanderer_give_random_commander_trait_effect = {
	random_list = {
		100 = {
			trigger = { NOT = { has_trait = logistician } }
			add_trait = logistician
		}
		100 = {
			trigger = { NOT = { has_trait = military_engineer } }
			add_trait = military_engineer
		}
		100 = {
			trigger = { NOT = { has_trait = aggressive_attacker } }
			add_trait = aggressive_attacker
		}
		100 = {
			trigger = { NOT = { has_trait = unyielding_defender } }
			add_trait = unyielding_defender
		}
		100 = {
			trigger = { NOT = { has_trait = forder } }
			add_trait = forder
		}
		100 = {
			trigger = { NOT = { has_trait = flexible_leader } }
			add_trait = flexible_leader
		}
		100 = {
			trigger = {
				NOT = { has_trait = desert_warrior }
				location = {
					terrain = desert
				}
			}
			add_trait = desert_warrior
		}
		100 = {
			trigger = {
				NOT = { has_trait = jungle_stalker }
				location = {
					terrain = jungle
				}
			}
			add_trait = jungle_stalker
		}
		100 = {
			trigger = {
				NOT = { has_trait = winter_soldier }
				location = {
					OR = {
						terrain = taiga
						geographical_region = world_tibet
						geographical_region = world_europe_north
						geographical_region = world_europe_east
						geographical_region = world_steppe
					}
				}
			}
			add_trait = winter_soldier
		}
		100 = {
			trigger = { NOT = { has_trait = reaver } }
			add_trait = reaver
		}
		100 = {
			trigger = { NOT = { has_trait = reckless } }
			add_trait = reckless
		}
		100 = {
			trigger = { NOT = { has_trait = holy_warrior } }
			add_trait = holy_warrior
		}
	}
}

As written in game/common/scripted_effects/00_courtier_guest_management_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls wanderer_give_random_commander_trait_effect.

Source: game/common/scripted_effects/00_courtier_guest_management_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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