CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

vizierate_remove_extravagance_modifiers_effect

vizierate_remove_extravagance_modifiers_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 2321 (18 lines). No parameters.

vizierate_remove_extravagance_modifiers_effect is a scripted effect in Crusader Kings III, written at line 2321 of its file. It takes no parameters: vizierate_remove_extravagance_modifiers_effect = yes. The game's script calls it in 2 places, among them on_diarch_change (on action) and on_left_diarchy (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

  • Loses “Notable Treasures”
  • Loses “Notable Activities”
  • Loses “Notable Properties”
  • Loses “Notable Endowments”
  • Loses “Remarkable Treasures”
  • Loses “Remarkable Activities”
  • Loses “Remarkable Properties”
  • Loses “Remarkable Endowments”
  • Loses “Famous Treasures”
  • Loses “Famous Activities”
  • Loses “Famous Properties”
  • Loses “Famous Endowments”
  • Loses “Illustrious Treasures”
  • Loses “Illustrious Activities”
  • Loses “Illustrious Properties”
  • Loses “Illustrious Endowments”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
vizierate_remove_extravagance_modifiers_effect = {
	remove_character_modifier = vizier_extravagance_t1_treasure_modifier
	remove_character_modifier = vizier_extravagance_t1_activities_modifier
	remove_character_modifier = vizier_extravagance_t1_property_modifier
	remove_character_modifier = vizier_extravagance_t1_charity_modifier
	remove_character_modifier = vizier_extravagance_t2_treasure_modifier
	remove_character_modifier = vizier_extravagance_t2_activities_modifier
	remove_character_modifier = vizier_extravagance_t2_property_modifier
	remove_character_modifier = vizier_extravagance_t2_charity_modifier
	remove_character_modifier = vizier_extravagance_t3_treasure_modifier
	remove_character_modifier = vizier_extravagance_t3_activities_modifier
	remove_character_modifier = vizier_extravagance_t3_property_modifier
	remove_character_modifier = vizier_extravagance_t3_charity_modifier
	remove_character_modifier = vizier_extravagance_t4_treasure_modifier
	remove_character_modifier = vizier_extravagance_t4_activities_modifier
	remove_character_modifier = vizier_extravagance_t4_property_modifier
	remove_character_modifier = vizier_extravagance_t4_charity_modifier
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls vizierate_remove_extravagance_modifiers_effect.

On actions (the game's own hooks) (2)

  • on_diarch_change
  • on_left_diarchy

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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