Scripted effect
vizierate_remove_extravagance_modifiers_effect
vizierate_remove_extravagance_modifiers_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 2321 (18 lines). No parameters.
vizierate_remove_extravagance_modifiers_effect is a scripted effect in Crusader Kings III, written at line 2321 of its file. It takes no parameters: vizierate_remove_extravagance_modifiers_effect = yes. The game's script calls it in 2 places, among them on_diarch_change (on action) and on_left_diarchy (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
- Loses “Notable Treasures”
- Loses “Notable Activities”
- Loses “Notable Properties”
- Loses “Notable Endowments”
- Loses “Remarkable Treasures”
- Loses “Remarkable Activities”
- Loses “Remarkable Properties”
- Loses “Remarkable Endowments”
- Loses “Famous Treasures”
- Loses “Famous Activities”
- Loses “Famous Properties”
- Loses “Famous Endowments”
- Loses “Illustrious Treasures”
- Loses “Illustrious Activities”
- Loses “Illustrious Properties”
- Loses “Illustrious Endowments”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
vizierate_remove_extravagance_modifiers_effect = {
remove_character_modifier = vizier_extravagance_t1_treasure_modifier
remove_character_modifier = vizier_extravagance_t1_activities_modifier
remove_character_modifier = vizier_extravagance_t1_property_modifier
remove_character_modifier = vizier_extravagance_t1_charity_modifier
remove_character_modifier = vizier_extravagance_t2_treasure_modifier
remove_character_modifier = vizier_extravagance_t2_activities_modifier
remove_character_modifier = vizier_extravagance_t2_property_modifier
remove_character_modifier = vizier_extravagance_t2_charity_modifier
remove_character_modifier = vizier_extravagance_t3_treasure_modifier
remove_character_modifier = vizier_extravagance_t3_activities_modifier
remove_character_modifier = vizier_extravagance_t3_property_modifier
remove_character_modifier = vizier_extravagance_t3_charity_modifier
remove_character_modifier = vizier_extravagance_t4_treasure_modifier
remove_character_modifier = vizier_extravagance_t4_activities_modifier
remove_character_modifier = vizier_extravagance_t4_property_modifier
remove_character_modifier = vizier_extravagance_t4_charity_modifier
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls vizierate_remove_extravagance_modifiers_effect.
On actions (the game's own hooks) (2)
- on_diarch_change
- on_left_diarchy
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.