Scripted effect
vassal_join_rebel_war_effect
vassal_join_rebel_war_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 866 (35 lines). No parameters.
vassal_join_rebel_war_effect is a scripted effect in Crusader Kings III, written at line 866 of its file. It takes no parameters: vassal_join_rebel_war_effect = yes. The game's script calls it in 3 places, among them war_for_imprison_effect (scripted effect), war_for_retraction_effect (scripted effect) and war_for_revoke_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
- scope:liege_temp: … joins … rebellion
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
vassal_join_rebel_war_effect = {
save_temporary_scope_as = joining_vassal
scope:liege_temp = { custom_tooltip = tooltip_fellow_vassal_joins_war } #The war has not started when viewing the interaction
hidden_effect = {
scope:rebel_temp = {
every_character_war = {
limit = {
using_cb = refused_liege_demand_war
casus_belli = {
primary_attacker = scope:rebel_temp
primary_defender = scope:liege_temp
}
}
add_to_list = war_to_join
}
}
every_in_list = {
list = war_to_join
limit = {
# Bloc members are already pulled in by bloc_member_join_war_effect above
NOT = { is_participant = scope:joining_vassal }
}
hidden_effect = { set_called_to = scope:joining_vassal }
add_attacker = scope:joining_vassal
}
}
hidden_effect = {
scope:liege_temp = {
add_opinion = {
target = scope:joining_vassal
modifier = rebellious_vassal_opinion
}
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls vassal_join_rebel_war_effect.
Scripted effects (3)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.