CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

update_movement_leader_effect

update_movement_leader_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 542 (15 lines). No parameters.

update_movement_leader_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 542 of its file. It takes no parameters: update_movement_leader_effect = yes. The game's script calls it in 1 place, among them The Dynastic Cycle (situation). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The comment above it in the file

root = scope:situation_participant_group
Fallback configuration of making sure we have a movement leader
We run this on the yearly pulse through the dynastic cycle script and on character leaving a movement

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (15 lines of game script)
update_movement_leader_effect = {
	ordered_situation_group_participant = {
		limit = {
			is_alive = yes # on_leave fires for a member who just died, and the dead keep no variables
			has_variable = movement_power
		}
		order_by = var:movement_power # just set the character with highest movement_power
		scope:situation_participant_group = {
			set_variable = {
				name = movement_leader
				value = prev
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls update_movement_leader_effect.

Situations (1)

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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