Scripted effect · All Under Heaven files
update_modified_movement_power_effect
update_modified_movement_power_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1600 (80 lines). No parameters.
update_modified_movement_power_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1600 of its file. It takes no parameters: update_modified_movement_power_effect = yes. The game's script calls it in 1 place, among them The Dynastic Cycle (situation). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The comment above it in the file
update the variables on yearly pulse towards 0 and remove it if they reach it
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (80 lines of game script)
update_modified_movement_power_effect = {
if = {
limit = {
exists = var:movement_power_increased_scheme
}
change_variable = {
name = movement_power_increased_scheme
add = movement_power_increased_scheme_decay_value
}
if = {
limit = { var:movement_power_increased_scheme <= 0 }
remove_variable = movement_power_increased_scheme
}
}
if = {
limit = {
exists = var:movement_power_decreased_scheme
}
change_variable = {
name = movement_power_decreased_scheme
add = movement_power_decreased_scheme_decay_value
}
if = {
limit = { var:movement_power_decreased_scheme >= 0 }
remove_variable = movement_power_decreased_scheme
}
}
if = {
limit = {
exists = var:movement_power_increased_event
}
change_variable = {
name = movement_power_increased_event
add = movement_power_increased_event_decay_value
}
if = {
limit = { var:movement_power_increased_event <= 0 }
remove_variable = movement_power_increased_event
}
}
if = {
limit = {
exists = var:movement_power_decreased_event
}
change_variable = {
name = movement_power_decreased_event
add = movement_power_decreased_event_decay_value
}
if = {
limit = { var:movement_power_decreased_event >= 0 }
remove_variable = movement_power_decreased_event
}
}
if = {
limit = {
exists = var:movement_power_increased_petition
}
change_variable = {
name = movement_power_increased_petition
add = movement_power_increased_petition_decay_value
}
if = {
limit = { var:movement_power_increased_petition <= 0 }
remove_variable = movement_power_increased_petition
}
}
if = {
limit = {
exists = var:movement_power_decreased_petition
}
change_variable = {
name = movement_power_decreased_petition
add = movement_power_decreased_petition_decay_value
}
if = {
limit = { var:movement_power_decreased_petition >= 0 }
remove_variable = movement_power_decreased_petition
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls update_modified_movement_power_effect.
Situations (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.