CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

update_domicile_and_courtier_location_effect

update_domicile_and_courtier_location_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 817 (23 lines). No parameters.

update_domicile_and_courtier_location_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 817 of its file. It takes no parameters: update_domicile_and_courtier_location_effect = yes. The game's script calls it in 2 places, among them launch_hungarian_migration_scripted_effect (scripted effect) and migration_title_and_vassal_change_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • If a ruler:
    • Every courtier or guest:
    • Every prisoner:
      • Where:
        • location != prev.capital_province
      • set_location_to_default = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
update_domicile_and_courtier_location_effect = {
	if = {
		limit = {
			exists = capital_province
			is_ruler = yes
		}
		every_courtier_or_guest = {
			limit = {
				location != prev.capital_province
				should_in_default_location_trigger = yes
			}
			debug_log = "Courtier not updated in migration"
			debug_log_scopes = no
			set_location_to_default = yes
		}
		every_prisoner = {
			limit = { location != prev.capital_province }
			debug_log = "Prisoner not updated in migration"
			debug_log_scopes = no
			set_location_to_default = yes
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls update_domicile_and_courtier_location_effect.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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