Scripted effect
unpledge_ghw_war_chest_piety_effect
unpledge_ghw_war_chest_piety_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 541 (22 lines). No parameters.
unpledge_ghw_war_chest_piety_effect is a scripted effect in Crusader Kings III, written at line 541 of its file. It takes no parameters: unpledge_ghw_war_chest_piety_effect = yes. The game's script calls it in 2 places, among them great_holy_war.0085 (event) and Leaving the … (event great_holy_war.0017). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
unpledge_ghw_war_chest_piety_effect = { #To be fired within the scope of an Attacker of the correct Faith.
if = {
limit = { prev = { highest_held_title_tier = 5 } }
change_war_chest_piety = -1200
}
if = {
limit = { prev = { highest_held_title_tier = 4 } }
change_war_chest_piety = -600
}
if = {
limit = { prev = { highest_held_title_tier = 3 } }
change_war_chest_piety = -300
}
if = {
limit = { prev = { highest_held_title_tier = 2 } }
change_war_chest_piety = -150
}
if = {
limit = { prev = { highest_held_title_tier = 1 } }
change_war_chest_piety = -75
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls unpledge_ghw_war_chest_piety_effect.
Events (2)
- great_holy_war.0085
- Leaving the …
great_holy_war.0017
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.