CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

unmarried_mother_pregnancy_effect

unmarried_mother_pregnancy_effect = yes

game/common/scripted_effects/00_pregnancy_effects.txt, line 10 (21 lines). No parameters.

unmarried_mother_pregnancy_effect is a scripted effect in Crusader Kings III, written at line 10 of its file. It takes no parameters: unmarried_mother_pregnancy_effect = yes. The game's script calls it in 1 place, among them Out of Wedlock (event pregnancy.2001). Patch 1.20.1.2, from game/common/scripted_effects/00_pregnancy_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
unmarried_mother_pregnancy_effect = {
	add_trait_force_tooltip = pregnant
	add_fornicator_trait_or_nothing_effect = yes
	hidden_effect = {
		set_known_bastard_on_pregnancy = yes #The bastard status is already known since the mother is unmarried.
		if = {
			limit = {
				NOT = {
					any_owned_story = {
						type = story_peasant_affair
						var:peasant_character = scope:mother.pregnancy_real_father
					}
				}
			}
			trigger_event = { #This parses whether the mother is planning to confess to a real_father, and checks if there are characters out there who should suspect that they might be the real father
				id = adultery.1101
				days = 20
			}
		}
	}
}

As written in game/common/scripted_effects/00_pregnancy_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls unmarried_mother_pregnancy_effect.

Events (1)

Source: game/common/scripted_effects/00_pregnancy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?