CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

unknown_bell_murder_effect

unknown_bell_murder_effect = { MURDERER = … VICTIM = … }

game/common/scripted_effects/00_murder_effects.txt, line 316 (25 lines). Parameters: $MURDERER$, $VICTIM$.

unknown_bell_murder_effect is a scripted effect in Crusader Kings III, written at line 316 of its file. A call passes 2 parameters: MURDERER and VICTIM. The game's script calls it in 3 places, among them The Bell of … (event bell_special_yearly.1500), The Bell of … (event bell_special_yearly.2000) and The Bell of … (event bell_special_yearly.3000). Patch 1.20.1.2, from game/common/scripted_effects/00_murder_effects.txt.

The comment above it in the file

Your head is turned into a bell chime

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (25 lines of game script)
unknown_bell_murder_effect = {
	$VICTIM$ = {
		death = {
			death_reason = death_mysterious
			killer = $MURDERER$
		}
	}
	$MURDERER$ = {
		add_secret = {
			type = secret_murder
			target = $VICTIM$
		}
		random_secret = {
			type = secret_murder
			limit = {
				secret_target = $VICTIM$
			}
			save_scope_as = bell_secret
			set_variable = { #To set the right death reason if the secret is revealed
				name = was_turned_into_bell_chime 
				value = yes
			}
		}
	}
}

As written in game/common/scripted_effects/00_murder_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls unknown_bell_murder_effect.

Events (3)

Source: game/common/scripted_effects/00_murder_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?