Scripted effect
unknown_bell_murder_effect
unknown_bell_murder_effect = { MURDERER = … VICTIM = … }game/common/scripted_effects/00_murder_effects.txt, line 316 (25 lines). Parameters: $MURDERER$, $VICTIM$.
unknown_bell_murder_effect is a scripted effect in Crusader Kings III, written at line 316 of its file. A call passes 2 parameters: MURDERER and VICTIM. The game's script calls it in 3 places, among them The Bell of … (event bell_special_yearly.1500), The Bell of … (event bell_special_yearly.2000) and The Bell of … (event bell_special_yearly.3000). Patch 1.20.1.2, from game/common/scripted_effects/00_murder_effects.txt.
The comment above it in the file
Your head is turned into a bell chime
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (25 lines of game script)
unknown_bell_murder_effect = {
$VICTIM$ = {
death = {
death_reason = death_mysterious
killer = $MURDERER$
}
}
$MURDERER$ = {
add_secret = {
type = secret_murder
target = $VICTIM$
}
random_secret = {
type = secret_murder
limit = {
secret_target = $VICTIM$
}
save_scope_as = bell_secret
set_variable = { #To set the right death reason if the secret is revealed
name = was_turned_into_bell_chime
value = yes
}
}
}
}As written in game/common/scripted_effects/00_murder_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls unknown_bell_murder_effect.
Events (3)
- The Bell of …
bell_special_yearly.1500 - The Bell of …
bell_special_yearly.2000 - The Bell of …
bell_special_yearly.3000
Source: game/common/scripted_effects/00_murder_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.