Scripted effect
unite_the_western_slavs_decision_effects
unite_the_western_slavs_decision_effects = yesgame/common/scripted_effects/00_decisions_effects.txt, line 832 (95 lines). No parameters.
unite_the_western_slavs_decision_effects is a scripted effect in Crusader Kings III, written at line 832 of its file. It takes no parameters: unite_the_western_slavs_decision_effects = yes. The game's script calls it in 2 places, among them Unite the West Slavs (decision) and The West Slavs United (event east_europe.0001). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
- Gain +750 Prestige
- Their culture:
add_random_innovation = culture_group_militaryadd_random_innovation = culture_group_civic
- If has the Autonomous Vassals Law: Adopts the High Crown Authority Law
- Else, if all of these hold:
- Conditions:
One of these
- Has the Limited Crown Authority Law
or
Has the High Crown Authority Law
- Then: Adopts the Absolute Crown Authority Law
- Conditions:
- If highest held Title is exactly Kingdom Rank: You will gain the West-Slavia Title
- Every West Slavic Kingdom Title will have their territories become De Jure of your Primary Title
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (95 lines of game script)
unite_the_western_slavs_decision_effects = {
#Prestige
add_prestige = massive_prestige_gain
#Innovations
culture = {
add_random_innovation = culture_group_military
add_random_innovation = culture_group_civic
}
#Laws
if = {
limit = { has_realm_law = crown_authority_0 }
add_realm_law_skip_effects = crown_authority_2
}
else_if = {
limit = {
OR = {
has_realm_law = crown_authority_1
has_realm_law = crown_authority_2
}
}
add_realm_law_skip_effects = crown_authority_3
}
#Handle de jure drift & destructions of other kingdom titles
title:k_poland = { add_to_list = west_slavic_kingdoms }
title:k_pomerania = { add_to_list = west_slavic_kingdoms }
title:k_bohemia = { add_to_list = west_slavic_kingdoms }
title:k_sorbia = { add_to_list = west_slavic_kingdoms }
title:k_moravia = { add_to_list = west_slavic_kingdoms }
if = {
limit = { highest_held_title_tier = tier_kingdom }
custom_tooltip = unite_the_western_slavs_decision_titles_tt
}
custom_tooltip = unite_the_western_slavs_decision_titles_empire_tt
# If Saxony has been created, shift everything back into Polabia
if = {
limit = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_saxony
}
}
title:k_saxony = {
every_in_de_jure_hierarchy = {
limit = { tier = tier_duchy }
set_de_jure_liege_title = title:k_sorbia
}
}
}
hidden_effect = {
every_duchy = {
limit = {
title_capital_county.title_province ?= {
geographical_region = custom_west_slavia
}
kingdom ?= {
NOR = {
this = title:k_poland
this = title:k_pomerania
this = title:k_bohemia
this = title:k_moravia
this = title:k_sorbia
}
}
}
set_de_jure_liege_title = title:k_sorbia
}
scope:western_slav_uniter = {
#If king-tier, give them the West-Slavia title
if = {
limit = { highest_held_title_tier = tier_kingdom }
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:e_west_slavia = {
change_title_holder = {
holder = scope:western_slav_uniter
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
}
# Drift kingdoms to empire
every_in_list = {
list = west_slavic_kingdoms
set_de_jure_liege_title = scope:western_slav_uniter.primary_title
}
}
}
}As written in game/common/scripted_effects/00_decisions_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls unite_the_western_slavs_decision_effects.
Decisions (1)
Events (1)
- The West Slavs United
east_europe.0001
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.