CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

unite_india_decision_effect

unite_india_decision_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 1094 (36 lines). No parameters.

unite_india_decision_effect is a scripted effect in Crusader Kings III, written at line 1094 of its file. It takes no parameters: unite_india_decision_effect = yes. The game's script calls it in 1 place, among them A New Era (event south_asia.0001). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

  • India:
    • Gains the … Title (root)
    • set_capital_county = root.primary_title.title_capital_county
  • India becomes their primary title
  • Rajasthan: Becomes de jure part of India
  • Deccan Empire: Becomes de jure part of India
  • Pracya: Becomes de jure part of India

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
unite_india_decision_effect = {
	#Create the title and make it primary
	create_title_and_vassal_change = {
		type = created
		save_scope_as = title_change
		add_claim_on_loss = no
	}
	title:h_india = {
		change_title_holder = {
			holder = root
			change = scope:title_change
		}
		set_capital_county = root.primary_title.title_capital_county
	}
	resolve_title_and_vassal_change = scope:title_change
	set_primary_title_to = title:h_india

	title:e_rajastan = { set_de_jure_liege_title = title:h_india }
	title:e_deccan = { set_de_jure_liege_title = title:h_india }
	title:e_bengal = { set_de_jure_liege_title = title:h_india }

	hidden_effect = {
		if = {
			limit = { has_title = title:e_rajastan }
			destroy_title = title:e_rajastan
		}
		if = {
			limit = { has_title = title:e_deccan }
			destroy_title = title:e_deccan
		}
		if = {
			limit = { has_title = title:e_bengal }
			destroy_title = title:e_bengal
		}
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls unite_india_decision_effect.

Events (1)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?