Scripted effect
unblock_firing_councillor_effect
unblock_firing_councillor_effect = yesgame/common/scripted_effects/00_councillor_effects.txt, line 728 (3 lines). No parameters.
unblock_firing_councillor_effect is a scripted effect in Crusader Kings III, written at line 728 of its file. It takes no parameters: unblock_firing_councillor_effect = yes. The game's script calls it in 1 place, among them on_leave_council (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
unblock_firing_councillor_effect = {
remove_variable = block_fire_councillor
}As written in game/common/scripted_effects/00_councillor_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls unblock_firing_councillor_effect.
On actions (the game's own hooks) (1)
- on_leave_council
Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.