CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

unblock_firing_councillor_effect

unblock_firing_councillor_effect = yes

game/common/scripted_effects/00_councillor_effects.txt, line 728 (3 lines). No parameters.

unblock_firing_councillor_effect is a scripted effect in Crusader Kings III, written at line 728 of its file. It takes no parameters: unblock_firing_councillor_effect = yes. The game's script calls it in 1 place, among them on_leave_council (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
unblock_firing_councillor_effect = {
	remove_variable = block_fire_councillor
}

As written in game/common/scripted_effects/00_councillor_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls unblock_firing_councillor_effect.

On actions (the game's own hooks) (1)

  • on_leave_council

Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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