Scripted effect
try_remove_perk_alliance_opinion_effect
try_remove_perk_alliance_opinion_effect = { TARGET = … }game/common/scripted_effects/00_diplomacy_perk_effects.txt, line 770 (14 lines). Parameters: $TARGET$.
try_remove_perk_alliance_opinion_effect is a scripted effect in Crusader Kings III, written at line 770 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them on_alliance_broken (on action) and on_alliance_removed (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_perk_effects.txt.
What it does
If
has_opinion_modifier = { modifier = perk_negotiated_alliance_opinion target = $TARGET$ }
Then
remove_opinion = { modifier = perk_negotiated_alliance_opinion target = $TARGET$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
try_remove_perk_alliance_opinion_effect = {
if = {
limit = {
has_opinion_modifier = {
modifier = perk_negotiated_alliance_opinion
target = $TARGET$
}
}
remove_opinion = {
modifier = perk_negotiated_alliance_opinion
target = $TARGET$
}
}
}As written in game/common/scripted_effects/00_diplomacy_perk_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls try_remove_perk_alliance_opinion_effect.
On actions (the game's own hooks) (2)
- on_alliance_broken
- on_alliance_removed
Source: game/common/scripted_effects/00_diplomacy_perk_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.