Scripted effect · The Northern Lords files
try_create_challenge_to_single_combat
try_create_challenge_to_single_combat = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 816 (13 lines). No parameters.
try_create_challenge_to_single_combat is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 816 of its file. It takes no parameters: try_create_challenge_to_single_combat = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
If
- Is not imprisoned
- You:
has_imprisonment_reason = prev
Then
try_create_important_action = { important_action_type = action_can_challenge_to_single_combat actor = root recipient = this }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
try_create_challenge_to_single_combat = {
if = {
limit = {
is_imprisoned = no
root = { has_imprisonment_reason = prev }
}
try_create_important_action = {
important_action_type = action_can_challenge_to_single_combat
actor = root
recipient = this
}
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.