CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

traveler_progress_point_gain_effect

traveler_progress_point_gain_effect = { CHANGE = … RANDOM_CHANGE = … }

game/common/scripted_effects/04_dlc_ep2_tour_effects.txt, line 118 (46 lines). Parameters: $CHANGE$, $RANDOM_CHANGE$.

traveler_progress_point_gain_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 118 of its file. A call passes 2 parameters: CHANGE and RANDOM_CHANGE. The game's script calls it in 1 place, among them on_travel_plan_movement (on action). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.

What it does

  • If has the Trait: Traveler:
    • If

      • scope:travel_base_increase <= 1

      Then

      • Slightly increases … Traveler Trait XP gain

      Else if

      • scope:travel_base_increase = 2

      Then

      • Increases … Traveler Trait XP gain

      Otherwise

      • Greatly increases … Traveler Trait XP gain
  • Otherwise: … may adopt the Traveler Lifestyle Trait

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (46 lines of game script)
traveler_progress_point_gain_effect = {
	if = {
		limit = {
			is_alive = yes
			NOT = { exists = var:travel_provinces_traversed }
		}
		set_variable = {
			name = travel_provinces_traversed
			value = $CHANGE$
		}
	}
	else = {
		change_variable = {
			name = travel_provinces_traversed
			add = $CHANGE$
		}
	}
	save_scope_value_as = {
		name = travel_base_increase
		value = $CHANGE$
	}
	# Tooltips
	if = {
		limit = { has_trait = lifestyle_traveler }
		if = {
			limit = { scope:travel_base_increase <= 1 }
			custom_tooltip = travel_progress_towards_trait_1_tt
		}
		else_if = {
			limit = { scope:travel_base_increase = 2 }
			custom_tooltip = travel_progress_towards_trait_2_tt
		}
		else = { custom_tooltip = travel_progress_towards_trait_3_tt }
	}
	else = { custom_tooltip = travel_progress_towards_trait_0_tt }
	#Random chance of additional point to increase unpredictability
	hidden_effect = {
		random = {
			chance = 50
			change_variable = {
				name = travel_provinces_traversed
				add = $RANDOM_CHANGE$
			}
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls traveler_progress_point_gain_effect.

On actions (the game's own hooks) (1)

  • on_travel_plan_movement

Source: game/common/scripted_effects/04_dlc_ep2_tour_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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