CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

traveler_lifestyle_rank_up_check_effect

traveler_lifestyle_rank_up_check_effect = yes

game/common/scripted_effects/04_dlc_ep2_tour_effects.txt, line 165 (164 lines). No parameters.

traveler_lifestyle_rank_up_check_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 165 of its file. It takes no parameters: traveler_lifestyle_rank_up_check_effect = yes. The game's script calls it in 2 places, among them … The Return (event pilgrimage.9001) and Travel: Arrival (event travel_completion_event.1000). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.

What it does

  • Else, if (a hidden condition):
    • If

      a check the game hides

      Then

      • If travel provinces traversed at least traveler rank up 10 threshold: Traveler (travel) experience +11
      • Else, if travel provinces traversed at least traveler rank up 9 threshold: Traveler (travel) experience +10
      • Else, if travel provinces traversed at least traveler rank up 8 threshold: Traveler (travel) experience +9
      • Else, if travel provinces traversed at least traveler rank up 7 threshold: Traveler (travel) experience +8
      • Else, if travel provinces traversed at least traveler rank up 6 threshold: Traveler (travel) experience +7
      • Else, if travel provinces traversed at least traveler rank up 5 threshold: Traveler (travel) experience +6
      • Else, if travel provinces traversed at least traveler rank up 4 threshold: Traveler (travel) experience +5
      • Else, if travel provinces traversed at least traveler rank up 3 threshold: Traveler (travel) experience +4
      • Else, if travel provinces traversed at least traveler rank up 2 threshold: Traveler (travel) experience +3
      • Else, if travel provinces traversed at least traveler rank up 1 threshold: Traveler (travel) experience +2
      • Otherwise: Traveler (travel) experience +1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
traveler_lifestyle_rank_up_check_effect = {
	if = {
		limit = {
			NOT = { has_trait = lifestyle_traveler }
		}
		hidden_effect = {
			random_list = {
				15 = {
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_10_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_9_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_8_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_7_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_6_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_5_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_4_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_3_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_2_threshold
					}
					modifier = {
						add = 5
						exists = var:travel_provinces_traversed
						var:travel_provinces_traversed >= traveler_rank_up_1_threshold
					}
					trigger_event = {
						id = travel_events.0050
						days = { 5 10 }
					}
				}
				85 = {}
			}
		}
	}
	else_if = {
		limit = { exists = var:travel_provinces_traversed }
		send_interface_toast = {
			title = travel_xp_gain_message
			if = {
				limit = { exists = var:travel_provinces_traversed }
				if = {
					limit = { var:travel_provinces_traversed >= traveler_rank_up_10_threshold }
					add_trait_xp = {
						trait = lifestyle_traveler
						track = travel
						value = 11
					}
				}
				else_if = {
					limit = { var:travel_provinces_traversed >= traveler_rank_up_9_threshold }
					add_trait_xp = {
						trait = lifestyle_traveler
						track = travel
						value = 10
					}
				}
				else_if = {
					limit = { var:travel_provinces_traversed >= traveler_rank_up_8_threshold }
					add_trait_xp = {
						trait = lifestyle_traveler
						track = travel
						value = 9
					}
				}
				else_if = {
					limit = { var:travel_provinces_traversed >= traveler_rank_up_7_threshold }
					add_trait_xp = {
						trait = lifestyle_traveler
						track = travel
						value = 8
					}
				}
				else_if = {
					limit = { var:travel_provinces_traversed >= traveler_rank_up_6_threshold }
					add_trait_xp = {
						trait = lifestyle_traveler
						track = travel
						value = 7
					}
				}
				else_if = {
					limit = { var:travel_provinces_traversed >= traveler_rank_up_5_threshold }
					add_trait_xp = {
						trait = lifestyle_traveler
						track = travel
						value = 6
					}

As written in game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.

The first 120 of its 164 lines; the rest is in game/common/scripted_effects/04_dlc_ep2_tour_effects.txt from line 165.

Where it is used

Every place in common/, events/ and history/ that calls traveler_lifestyle_rank_up_check_effect.

Events (2)

Source: game/common/scripted_effects/04_dlc_ep2_tour_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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