Scripted effect · Tours and Tournaments files
traveler_lifestyle_rank_up_check_effect
traveler_lifestyle_rank_up_check_effect = yesgame/common/scripted_effects/04_dlc_ep2_tour_effects.txt, line 165 (164 lines). No parameters.
traveler_lifestyle_rank_up_check_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 165 of its file. It takes no parameters: traveler_lifestyle_rank_up_check_effect = yes. The game's script calls it in 2 places, among them … The Return (event pilgrimage.9001) and Travel: Arrival (event travel_completion_event.1000). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.
What it does
- Else, if (a hidden condition):
If
a check the game hides
Then
- If travel provinces traversed at least traveler rank up 10 threshold: Traveler (travel) experience +11
- Else, if travel provinces traversed at least traveler rank up 9 threshold: Traveler (travel) experience +10
- Else, if travel provinces traversed at least traveler rank up 8 threshold: Traveler (travel) experience +9
- Else, if travel provinces traversed at least traveler rank up 7 threshold: Traveler (travel) experience +8
- Else, if travel provinces traversed at least traveler rank up 6 threshold: Traveler (travel) experience +7
- Else, if travel provinces traversed at least traveler rank up 5 threshold: Traveler (travel) experience +6
- Else, if travel provinces traversed at least traveler rank up 4 threshold: Traveler (travel) experience +5
- Else, if travel provinces traversed at least traveler rank up 3 threshold: Traveler (travel) experience +4
- Else, if travel provinces traversed at least traveler rank up 2 threshold: Traveler (travel) experience +3
- Else, if travel provinces traversed at least traveler rank up 1 threshold: Traveler (travel) experience +2
- Otherwise: Traveler (travel) experience +1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
traveler_lifestyle_rank_up_check_effect = {
if = {
limit = {
NOT = { has_trait = lifestyle_traveler }
}
hidden_effect = {
random_list = {
15 = {
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_10_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_9_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_8_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_7_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_6_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_5_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_4_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_3_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_2_threshold
}
modifier = {
add = 5
exists = var:travel_provinces_traversed
var:travel_provinces_traversed >= traveler_rank_up_1_threshold
}
trigger_event = {
id = travel_events.0050
days = { 5 10 }
}
}
85 = {}
}
}
}
else_if = {
limit = { exists = var:travel_provinces_traversed }
send_interface_toast = {
title = travel_xp_gain_message
if = {
limit = { exists = var:travel_provinces_traversed }
if = {
limit = { var:travel_provinces_traversed >= traveler_rank_up_10_threshold }
add_trait_xp = {
trait = lifestyle_traveler
track = travel
value = 11
}
}
else_if = {
limit = { var:travel_provinces_traversed >= traveler_rank_up_9_threshold }
add_trait_xp = {
trait = lifestyle_traveler
track = travel
value = 10
}
}
else_if = {
limit = { var:travel_provinces_traversed >= traveler_rank_up_8_threshold }
add_trait_xp = {
trait = lifestyle_traveler
track = travel
value = 9
}
}
else_if = {
limit = { var:travel_provinces_traversed >= traveler_rank_up_7_threshold }
add_trait_xp = {
trait = lifestyle_traveler
track = travel
value = 8
}
}
else_if = {
limit = { var:travel_provinces_traversed >= traveler_rank_up_6_threshold }
add_trait_xp = {
trait = lifestyle_traveler
track = travel
value = 7
}
}
else_if = {
limit = { var:travel_provinces_traversed >= traveler_rank_up_5_threshold }
add_trait_xp = {
trait = lifestyle_traveler
track = travel
value = 6
}As written in game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.
The first 120 of its 164 lines; the rest is in game/common/scripted_effects/04_dlc_ep2_tour_effects.txt from line 165.
Where it is used
Every place in common/, events/ and history/ that calls traveler_lifestyle_rank_up_check_effect.
Events (2)
- … The Return
pilgrimage.9001 - Travel: Arrival
travel_completion_event.1000
Source: game/common/scripted_effects/04_dlc_ep2_tour_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.